This page has a complete list of all 100 skulltulas. I did not write the list however. The list comes from a FAQ from Gamefaqs. The particular author is Marshmallow. If you would like to see the full walkthrough, click here
1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one will pop out.
2 - It's on the back of the Know It All Brother's House, you don't need anything special, I think...
3 - On the back of the House of Twin's, look up high. You'll need the Hookshot to pick up the token.
4 - In front of the entrance to Kakariko Village, there is a lonely tree, near Hyrule Castle. Blow it up and go into the hole that appears. You'll need the Hookshot/Boomerang to collect it, though.
5 - In front of the entrance to Gerudo's Valley is a large rock with a circle of stones around it. Use the Megaton Hammer to blow away the rock, then drop the hole. Get rid of the web with Din's Fire or a Fire Arrow, then get the token (behind the cow).
6 - In the first area (coming from Hyrule Field) is a house with a ton of pots, some crates, and a guard. Roll into the crates nearest the guard and one of them will contain this Skulltula.
7 - Play the Song of Storms in front of the tree, the one near where you woke up Talon. Go in the hole, there you go!
8 - When you first enter the area (coming from the Market, where else?) there is a tree RIGHT there, roll into it and a Skulltula will fall out.
9 - You've probably spotted the arch, the one that the guard (as young Link) used to be. Well, go behind it, then look at it from where you got Din's Fire/Double Defense. Lo and behold!
10 - The house on the left of where you enter, look up and there will be one on the window up there. Requires Boomerang.
11 - This one is pretty simple...Look on the wall near the shack with the cows (where you got a Heart Piece - hopefully). Requires the Boomerang.
12 - On the fence, the one that keeps the horses in, is a large wooden structure. Look on that.
13 - There is only one tree in this area...roll into it (it's past the houses and before the horse corral).
14 - There is a tower near the entrance to the Death Mountain trail, it's on the ladder.
15 - In the graveyard, on the wall, requires Boomerang. The wall that Dampe's house is on, that is.
16 - In the center of town is a construction area (it will eventually become the Archery Mini-Game building). Look on the back of the bricks.
17 - On the outside of the Skulltula house
18 - Coming from Hyrule Field, roll into the tree that is straight ahead, a Golden Skulltula will pop out. You know, the one where the Boss Carpenter/Weird Guy sits against.
19 - On the side of a house, near the entrance to Death Mountain. hen you try to open the door, a note reads something about someone's son not being able to play...?
20 - In the graveyard is a plot of soft soil, let some bottled bugs loose and watch it pop out!
21 - On top of Impa's house (the one with a cow and a Heart Piece inside; overlooks the chicken pen). Requires Longshot.
22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule Field) is a soft soil spot, use some bottled bugs.
23 - Another area, with two Deku Scrubs, has some soft soil. Use a buggy!
24 - In the soft soil location with two scrubs, use the bean platform to find a ledge with this spider.
25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it beoifre you actually see it (it's not a very tough one!). You need the Hookshot to recover the token it drops.
26 - Coming from Kakariko Village, you've probably noticed an area of the all (right side) looks like a drum skin. Come back with your bombs and blow it up to find a secret aclove with a you-know-what. You need the Boomerang to collect the token.
27 - Soft soil location at the mouth of Dodongo's Cavern...you need to use a bottled bug, you drooling retard!
28 - In the last stretch before the climbable wall (which leads to the summit) are a lot of boulders...smash them with the Megaton Hammer, one is covering up a Skulltula! The strange thing is, it HAS to be nighttime for this to work! Strange...
29 - Remember how you opened up Dodongo's Cavern? Go to where you threw the bomb off the ledge and there will be a rock there, smash it with the Megaton Hammer and a spider will be under it. Same as above.
30 - Coming from the summit of Death Mountain, roll into the crate near the entrance.
31 - Near the Fire Temple is a plot of soft soil, use a bug (for this one, you'll need to play the Bolero of Fire, since you can't cross the gaps in the bridge without the Hookshot).
32 - After collecting the bombs, you can blow away the rocks on the upper-most floor. Behind it is a rock maze of sorts. At the end, besides two Purple Rupees, is a crate. Roll into it, or bomb it, and voila! Skulltula!
33 - On the center platform, suspended in mid-air by rope, it's on the outside (requires Hookshot as adult, Boomerang and Slingshot as young).
34 - In front of the entrance to Zora's Domain is a series of platforms. Have you ever gone down there? You've probably said to yourself "If I go don there, I will be swept away by the currents!" *buzz* Oh, I'm afraid that as the INCORRECT answer. Actually, down there, on a ladder, is a Skulltula...along with a few Rupees...
35 - Roll into the one and only tree at the entrance and a Skulltula will magically pop out!
36 - In the area here you got the first Heart Container Piece (it has two holes, one is a Fairy Fountain, the other has a single chest and a Gossip Stone). This one is on the wall nearest the hole that is NOT the Fairy Fountain. Requires Hookshot.
37 - Get on the magic bean platform and at the very end it will drop you off at a wooden bridge. Note that you do not actually need to have planted the magic bean for this, it's just a reference. You know, the wooden bridge shortly before the entrance to Zora's Domain? Anyways, after stepping foot on earth, turn left and look up high on the all. Requires Hookshot.
38 - At the very top of the frozen waterfall, on the wall. You need to actually get up there where the Zora Mini-Game Salesperson (I'm just making this up as I go along, if you haven't noticed ;)) and blam it, since even the Longshot can't reach it from below. Even when at the top, you need the Hookshot to collect the token it leaves behind.
39 - You know the log in the water? It seems to serve no purpose...but it does! Get on it and follow it to the end to find a Golden Skulltula on a wall.
40 - On the island behind Lord Jabu-Jabu (the one where you picked up Farore's Wind) is a tree...roll into it.
41 - On the island here you picked up Farore's wind is a large, gray boulder. After acquiring the Silver Gauntlets you can pick this up; guess what's under it.
42 - You know the little island where the Fire Arrows dropped down? The Skulltula you are seeking is on one of them.
43 - Soft soil location in front of the science lab (if you're confused what to do - CONGRATULATIONS! You, sir/madam, or mentally handicapped! Try not to stick a fork in an electrical outlet).
44 - On the back of the science lab, you need to be on the bridge to see it. Requires the Boomerang to get the token it drops.
45 - In the science lab is a pool of water. Use the Iron Boots to sink down there, then roll into the crate at the bottom. Ta daaa!
46 - Next to the Triforce Symbol (that's where you appear if you play the Serenade of Water to warp here...) is a tree, use the Longshot to get to the top and find this spider.
47 - At the start, right next to the board bridge, is a small, miniscule waterfall. Thar she blows! You need the Boomerang to pick up the treasure it drops.
48 - You know those ledges in the canyon, at the start of the HUGE waterfall, where you picked up a few Heart Pieces? Well, there is a soft soil spot don there. Guess what to do next...
49 - Look behind the tent where all the Carpenters live; you need the Hookshot to pick up the token, though...
50 - If you haven't found this one, you scare me. Near the entrance to Gerudo's Fortress; look up high. You'll need Mr. Hookshot, as always.
51 - In the Horse Archery area, it's on one of the tall targets, you, obviously, need the Longshot. Also note that you would have had to save all four carpenters, since you can't get up there before then (dumb guards...).
52 - If you've explored around the Fortress, you should have found this one by now. An easy way to get over there to actually collect the token it drops is to use the Hoverboots.
53 - Once you get to the stone structure where your Poe Guide is, go around to the side and fall down the hole. At the bottom of the tunnel is, yes you guessed it, a Skulltula! Unlike most, you can look for this in the middle of the day. Strange...
54 - There is some soft soil near the entrance to the Spirit Temple.
55 - On a big old boulder near the Fairy Fountain (ride the magical bean platform to get there).
56 - On a palm tree; use the Hookshot to collect it.
(The rest are dungeons. Keep in mind that you can see if you've collected all the Skulltulas in the particular dungeon by checking the map. If there is a Golden Skulltula Icon at the top, you have.)
57 - In the room where you press the switch to raise three platforms (you get the Compass here), one of the platforms leads to a small aclove. It's in there. Just don't be too quick to jump, a Giant Skulltula will fall from above, so if you do, you'll be knocked down!
58 - After breaking the first spiderweb you'll be in a water room. If you try to climb out on the vines, you'll notice this one, which is also on the ivy. Use the Slingshot to kill it, then climb the vines to collect the token.
59 - In the same room as above, there is a hole with bars covering it, there it is! You don't need the Boomerang to collect the token, as a lot of people have sad. Just jump from the nearby platform (the one where you press the switch to make the nearby torch light).
60 - In one room you will have to torch a spider web where you will then follow a small tunnel to the highest platform from the water room (see above). One of the spiderwebs seems to go with a dead-end, with a single Deku Baba. But, the dead-end has a strange looking wall...use a bomb and...WAHOO! There you go. Use the Boomerang to collect the token it leaves behind.
61 - In the hall just right of the main room (area where you must shove a statue onto a switch to keep it down) are several Dodongo Larva...and an odd part of the wall. Before collecting the Bomb Bag, kill a Larva near the wall and hen it dies it will blow it away. Obviously, if you have bombs it's a bit easier. Inside is a room with an Armos Statue; look behind it for this tricky spider.
62 - Remember where you had to blow away a bunch of bombs at once to form a series of stairs to an above area? Same room, up the stairs, on some vines. That was pretty simple...
63 - After going through the Giant Dodongo Head, go through the tunnel, climb the blocks...WAIT! Look on the wall, to your right. There should be a strange part there, bomb it to reveal a door. Inside is an Armos, kill it and it will be behind it.
64 - *GASP* This one actually requires EFFORT! First off, make sure everything is reset in this dungeon (just leave and come back in). Then, in the main room, hop on the elevator platform and go through the door there. Now drop down to the switchblade maze, and climb up the ladder (NOT the one with the blue block). Go across the bridge...now we should be in the room where you had to bomb the pillar to make some stairs...but on the wrong side! Follow the path left, climb the vines against the pillar, and you'll find a Skulltula. Kill it, then grab the token with your Boomerang. This took me ages to figure out...
65 - In the hallway with Larva Dodongos, the area where you had to push a statue onto a switch to make it stay down, when Navi flies up to a ledge and turns green, but nothing is there, play the Scarecrow's Song and use Pierre and the Hookshot to get up there. I believe you can take it from there...
66 - In the room with a switch that raises the water, it's on some vines. Kill it with the Slingshot and then climb up to retrieve it. If you missed this one, I am frightened.
67 - After falling don the hole that the green tentacle was covering, look on the wall, you'll need the Boomerang.v
68 - The same as above, except only a few feet away, on the same wall.
69 - All hail 69! In the room before the boss, on some vines. Just kill it with the Slingshot and then collect it...
70 - In the first room, on the vines. Just use your Hookshot to defeat it, then climb up to get the token.
71 - In the main room (with the four torches and an elevator to the Boss Door), on the wall. Hard to miss!
72 - In the plant room where you fell down a well to retrieve a key, you've probably spotted a Golden Skulltula on a wall, but it's just out of reach! The hard way is to come back with the Longshot. The easy way is to use the small chest that is up there as an Hookshot target and pull yourself up there!
73 - Basically, look over the balcony in one of the plant rooms, you'll spot a ledge that can only be reached by dropping down. Voila! Skulltula!
74 - In the final room before the Boss Door, where you rotate the wall, it will be in the aclove with a Giant Skulltula (go inside and scan the wall). Use the Hookshot to get it.
75 - In the large lava room with a long bridge going across (go right in the first room to find it). The door on the left side of the chamber has a blue block, play the Song of Time to make it form a ladder to the upper area; it's inside.
76 - At the bottom level of the boulder maze. Walk along the all and listen for the familiar "sheeseeh" noise the Skulltula makes. Now, look at the wall, find a weak part, and bomb it! If you're ears are correct, an aclove with a Golden Skulltula should be revealed.
77 - In the room before you get the Boss Key, it has spinning tile enemies and a Like Like, look behind the Like Like. Just be sure not to lose anything :)
78 - On the top level of the boulder maze (second floor you could call it) is a platform way up in the air. Play the Scarecrow's Song and use Pierre as a Hookshot target to get up there! Follow the path to find this tricky Skulltula.
79 - After doing that, continue. Soon you'll end up in the room here you retrieved the Megaton Hammer, you will spot a nearby island in mid-air. Hookshot, anyone?
80 - In the room with the spinning knife contraption (resembles a helicopter blade) are some icicles on the side; smash them with your sword and look up on the wall. I believe a Silver Rupee is behind here, but I'm not sure since I already collected them in this game...
81 - Same little aclove where you got the Heart Piece, across from the Compass...which branches off from the above room (you need to melt the passageway with blue fire; it's covered in red ice!
82 - On the wall in the block puzzle room. Use the Hookshot to clean it off, obviously.
83 - Inside the central pillar (need to drain the water to the very bottom first to actually get inside) in the main room, on the ceiling. You'll need to acquire the Longshot first, though, otherwise you can't collect the token it leaves behind.
84 - In the room where there are several platforms going down a waterfall, you can Hookshot to them. On the right-hand side (coming from the main area, at least) is a Skulltula! You need the Longshot, like before.
85 - In the first underground river, the one with vortexes, look on the wall above the second vortex. Use the Iron Boots, then use the Hookshot to kill it and retrieve the token.
86 - Facing the passageway where Princess Ruto used to be, head left and go in that passageway. Blow up the crack in the floor, use your Iron Boots to follow the path, hit the switch to raise the stairs...and come face-to-face with a grate, and the Diamond Object is on the other side. Either use a lunge (Z + A) or a Spin Slash to activate it. Inside the cage is, yes, a Skulltula.
87 - Before collecting the Boss Key you had to sink behind a waterfall, which spewed out boulders. On the wall, behind the falls, is a Skulltula! To avoid getting hit by a boulder, use the Hookshot from the nearby passageway.
88 - In the room with the guillotines (sp?), you will eventually come face to face with a Stalfos. After defeating him, head left instead of right (right leads to the platform on chains). Use your Lens of Truth to find the invisible platforms. In the next room, kill the Like Like and two Keese (piece 'o cake!) to make a door open that has this Skulltula. Just be careful - there is an invisible death statue with blades (use Lens of Truth to see).
89 - In the chamber where you had to use a block to get past falling spikes, explore inside the little cages (they remind me of jails) and you will find one inside.
90 - Before playing Zelda's Lullaby to make the large ship move, get as close to the front as possible and look slightly to your left, you should spot a Skulltula across the way. Use you can either use the Scarecrow's Song to get over there, or just use your Longshot to kill the Skulltula; either way is fine.
91 - Behind the rotating, blue flaming skulls (kinda hard to forget about that!).
92 - Behind the second set of flaming skulls near the end in the room with invisible walls, right after the ship sinks
93 - In the room where you had to push the Sun Icon on a block into the sunlight, go through the exit that leads to the Iron Knuckle. Go forward a bit, then turn around and look above the door. Use the Boomerang, obviously.
94 - Go through the small hole at the very beginning (the one where Nabooru was) and then go through the right door. This Skulltula is across the chasm and on the grating; use the Boomerang.
95 - After crawling through the second tunnel, and going through the locked door, climb the wall (you might want to take out any would-be- threats with your Slingshot), then turn around and you'll be eye-to-eye with a Golden Skulltula.
96 - In one room you must collect Silver Rupees in acloves while avoiding boulders. One of the acloves is plugged up with a blue block; play the Song of Time to make it disappear. Now, take a wild guess at what's inside...hint: It's not money, but it's almost as dirty!
97 - In the large chamber with the huge statue (the head containers the Boss Door), go up the stairs and play the Scarecrow's Song to lure Pierre out of hiding, then use him to grapple to a small ledge. Lookie at 'dat!
Why did I save this one for last? Because you have to go through Hell to collect the Golden Skulltulas! Instead of a regular list, I will actually present a mini-walkthrough. So, listen up, and follow these directions very carefully...and make sure you have the Lens of Truth, else you'll be lost and confused (I mean more than you are now), so when I say "invisible", it means to use it, obviously. Here we goooo:
98 - From the entrance, go through the small hole in front of you. Kill the Giant Skulltula and run right through the invisible wall. Go around the pit in the floor and turn right, and follow where the river used to be. Look on the left-hand side wall, eventually you will find an invisible aclove with a small chest - inside is a Small Key! Grab it, then return to the main area (all you have to do is backtrack a bit), just keep following where the river USED to be. Soon you'll find another invisible aclove in the wall, it's a little bit before the first turn in the river (which is to the right). Inside is a small chest - inside of that is a Small Key!
99 - Follow the path around, eventually you'll do a loop and find a Like Like inside a cage...and inside is a Skulltula! But that's later. Across from the cage is a wall you can walk through, do so. Walk straight across the room, but make sure not to fall down the invisible pit in the center (it's where all the blood is). You'll come into a hallway, just keep going straight. You'll come to some grating, fall down, go through the grating, climb the wall, and go through the door there, you can also open the small chest for a Heart.
100 - Now, in this room are several coffins, a torch next to each, and a few lit ones. Use your Deku Stick to light the torches and the coffin they are next to will open, revealing enemies and a few items. But, the one on the left row, farthest from the entrance has a Small Key inside! Collect it, naturally, and fight your way out of this room (each coffin you opened just released more Keese and Gibdos, which is a small price to pay). Go down the grating, through it, climb the vines on the opposite side, and go through the wall in front of you. We're now back in the room with a bloodstained floor. There should be a locked door to your left...go inside!
There is a Deku Baba, stun it with your Boomerang, then kill all the flying pots by using your shield, then kill the Deku Baba. There's the Golden Skulltula, on the wall. Defeat it with your Slingshot, then collect the token it leaves behind with your Boomerang. Leave the room the way you came in.
Turn left, on the other side of this chamber is another locked door. Before doing anything, destroy all of the Keese in this room! Just Z- target and wham on them with whatever you got...I like the Boomerang myself. Now, it looks like there is no way to get to the nearby aclove, but there is an invisible path you can take to get there (Use the Lens of Truth, genius). Inside the aclove is another Golden Skulltula! Only one more to go...exit the room.
Turn to your extreme left and go through the wall, we're back in the river place again! Go left again and you'll come to another one of those face paintings that give you clues if you Z-target them. Just be careful near this one - there is a hole under him. Turn right, past the face, and you'll be in front of a hole, crawl through and go through the door there.
First off, use your Lens of Truth to spot the invisible holes in the room, then Z-target the Keese and throw the Boomerang at them, this is easier than using the Slingshot. Then, kill the Beamos in the center by Z-Targeting it and tossing a bomb it's way (A Bombchu also works quite well). Then make your way through this room, avoiding the pits (the chest in this room has some Rupees, or a Deku Shield if you lost yours).
Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly paralyze it with your Boomerang, then do a lunge (Z + A), another good whack will put it down for good. Open the chest for some Rupees and...wait...what's that I see? THE LAST GOLDEN SKULLTULA!
I'm sure you can take it from there.....wait, you want to exit this hellish place?! Well, I can't blame you, to be honest. So go back to the previous room and fall down the pits. Blow away the rocks with the nearby bomb flowers and then run into the next room, which should be large, have a few boards in green soup (which will harm you if you swim in it) and a single ReDead. Collect the Silver Rupees, then climb the ladder. You'll collect another. Keep climbing...at the very top is a barred door, and the last Silver Rupee. It will swing open once you collect it. Go inside, then use your Lens of Truth to find the exit to this seemingly dead-end. Now, we're back in the main area! Whoohoo!
Unimplemented ISML Tag: TYPE=|